Remember Me is one title that may have been overlooked in the shadow of The Last Of Us, which was released a week later. The version being covered here is for PC and, as it’s on Steam, you can play it and keep a digital copy forever.
Development of Remember Me began in 2008 by Paris-based developer Dontnod Entertainment under the title of Adrift. The original concept for the game began with the idea of a world flooded by global-warming, but it was then re-imagined and based on memories along with the modern-day use of social networking websites. The original design was due to be a PlayStation 3 exclusive but the project was cancelled in 2011 before the intellectual property was purchased by Capcom and development restarted.
When I first began Remember Me, I instantly liked it from the loading to starting cinematic. The stunning visuals and great story mechanic instantly drew me into the title.
The game is set in the near-future of 2084 in the imaginary city of Neo-Paris. Main character Nilin, a former elite memory hunter with the ability to break into people’s minds, is arrested and has her memory wiped after the authorities become fearful of her knowledge and capabilities. After her escape from prison, she sets out on a mission to recover her identity and is aided throughout by a communications device linked to Edge who guides her in certain areas. This search for her past leads to her being hunted by the very people that created this surveillance society.
Remember Me isn’t an alternate sequel to Mirrors Edge as many have said: in fact the clambering, shimmying and jumping involved are more akin to either the Uncharted or Tomb Raider series. With the Pressens combat system you allocate button presses to create combos but unfortunately it can be difficult to design a decent structured one without studying the in-game journal all night. Learning to use attack-combos along with the Spammer and Junk Bolt weapons attached to Nilin’s arm is very challenging, especially in a brawl with six to eight enemies. These can also be used to open doors and turn on lights to aid in defeating cloaked enemies, which works extremely well.
Some of the battles can get very intense and you really need to understand your combo setup to pull off some multiple-hit combos later on in the game. An early boss battle with antagonist Madame requires you to complete a five-hit combo effectively to bring her down and the first boss was very perplexing to defeat, as it wasn’t clear how to use Nilin’s weapons to defeat him. During fight scenes it’s possible to perform a set of combos that allows Nilin to sneak up behind opponents and take them out using the overload combo; this made for some fun gameplay.
It’s strongly recommended, unless you’re a very clever gamer, to get hold of a guide if you want to find all of the collectibles as they’re quite important to the flow of the title. These include SAT Patches that increase Nilin’s health each time five are picked up and Focus Boosts which aid your combo attack skills. Each are found using memory bits called Errorist Memories, which lead you to hidden items once their pictures are examined closely. Pressen and SAT Patches appear to be a silly idea as it can be confusing for the player – please developers, just stick to the old attack-combo formula!
All in all, this is one hell of a good game with some stunning visuals but sometimes the battles get a little tiresome and boring. There can be up to a ninety-second wait to be able to use a Pressen attack again and in that time you have to keep fighting. Although a minute and half may not seem like a long time, it’s a big wait when you’re hopping over enforcers and prowlers; the best tactic is to keep jumping over opponents and landing a combo strike to regain focus and health. The most intense battle was in Episode 7 against the invisible enemies as this took me a good three days trying to figure out how to finally beat it – and when I did it actually took no time at all.
At various points in the title, Nilin has to perform memory remixes with certain individuals to alter their memories and make events work in her favour. This concept is very cool but hard to pull off: I was using an Xbox 360 controller and it was necessary to rotate the left analogue stick in order to get the desired remix, which I found a little confusing. It’s a good addition and makes for an interesting story and gameplay aspect but the mechanic is used very sparingly. Also, if the player has no guide of which memories to use, they could spend ages doing the same thing over and over to try and achieve the desired effect.
The combo creation system in Remember Me is certainly innovative but that was also the most confusing part; a clearer explanation of the available combos and the four types of Pressens would have been beneficial. As for replayablity, the title isn’t one I’d replay soon; it’s definitely worth a go but you may not find yourself returning straight away. To unlock all of the Pressens requires you to play the game through at least once or twice, however.
The game looks absolutely stunning, especially in native resolution of 1080p on PC. The concept art unlocks are very enjoyable with some of the best artwork and ideas I’ve ever seen in a new IP. I don’t usually listen out for the soundtrack but it seemed to fit well with the setting, storyline and gameplay.
If Remember Me was a success we could have possibly seen a follow-up although it appears to have been overshadowed by the release of The Last of Us. But it’s well worth picking up on any platform: it’s an adventure-based game with plenty of action, fighting, exploring and collectibles, and one that shouldn’t be passed up.
How did we reach these scores? Click here for a guide to our ratings.